The $100 Week™ · Facilitator Kit

Run a measured cohort with one class. No call required.

Five days, about fifteen minutes a day, in any browser. Nothing to install, no student accounts, no names. At the end you hold a FLIQ Score™ report for the class.

$0 · no contract · no card5 days · 15 min eachChromebooks, iPads, phonesNo names ever collected
Before Day 1 · ten minutes, once

Set up the class

  1. Open the facilitator page. Name the session (your class name is fine), pick the age band, leave Week 1 selected, and create it. You'll get an 8-character class code and your cohort ID. Keep both.
  2. Write the class code where students can see it. It's the only thing they need to type.
  3. Each student picks a 4-digit Adventure Code and writes it somewhere they'll find it tomorrow. It's their key back into their own game. You never need to know it, and neither do we.
  4. If a parent asks what's collected: the answer is the choices, tied to a random ID. Never a name, email, or age. The one-page notice is at play.wealthwiselearning.com/data-ethics.html.
Say this to the classYou're getting a small budget and five days of real decisions. There are no right answers and no grade. At the end, I get a picture of how our class decides — not of any one of you. Pick a four-digit code, write it down, and don't lose it.
Days 1–5 · about fifteen minutes each

Run a day

  1. Students open play.wealthwiselearning.com, enter the class code, then their Adventure Code. The game takes them to the right day.
  2. One scene, one decision, one outcome. About eight minutes. Some scenes have a timer — that's on purpose.
  3. Then the discussion question below. Five minutes. Class level only; never ask who chose what.
DayAges 8–11Ages 11–14Ages 14–18Ask the class
1The Colored Pencil SetThe Limited HoodieThe Cool ShoesWhat made waiting possible for the people who waited?
2Everyone's GoingPizza Night With the CrewEveryone Is Going!When does spending with friends stop being about the money?
3The Lost Library BookYou Cracked Their ScreenYour Bike Tire Just PoppedSomething went wrong. What did you protect first?
4The Candy DealThe Bracelet HustleA Chance to Make MoreWhat's the difference between a chance and a risk?
5Last Day of the WeekNew Drop, Last DayLast Day of the WeekIf Monday came again, what would you do differently?

A student who misses a day picks up where they left off. Their code holds their place.

After Day 5 · two minutes

Open the class report

Paste the cohort ID from your facilitator page. Your report link is built here, in your browser — nothing is sent anywhere.

The report is anonymous by design: students are numbered, not named. It shows the class median as a band and a FLIQ number, where each student sits on the ladder, the four decision traits, and the eight money domains the class actually exercised. Print it or save it as a PDF. It's yours.

Later · the number that matters

Take the second reading

One reading describes a class. Two readings show whether anything changed. After the five-week Financial Foundations™ program (or after a term), run The $100 Week™ again with the same class code and the same Adventure Codes, so each student's second sitting links to their first. The report then shows the before-and-after — the number a board can act on.

The second sitting uses a different set of scenes, so it's a fresh test, not a rerun. That form is being finalized now; ask us before scheduling the second reading and we'll confirm the date it's ready.

If something goes wrong

Two fixes cover almost everything

  1. A student forgot their Adventure Code. On the game's home screen, "Forgot my Adventure Code" lets you unlock a reset with the class code. They pick a new code and start from Day 1.
  2. The page won't load. Try a different browser tab or device first; the game runs anywhere. Still stuck: info@wealthwisekids.org. A person answers.
WealthWise Kids™ · The $100 Week™ · FLIQ Score™. Behavioral data only, anonymous by design. Questions: info@wealthwisekids.org · Read the pilot brief · What the FLIQ Score™ measures